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Elite dangerous hyper space drop8/3/2023 Protagonists own a space ship for a crew of 3 to 8.Telepathic, telekinetic, and prescient powers.A feared army of hegemonial super-soldiers (by reputation, not performance).Interstellar travel through hyperspace jumps (either gates or drives).And also a few incredibly powerful guilds or corporations.Governed by a ruling caste, often explicitly called nobles.A single dominant galactic hegemonial power.Humans only, or many alien species which are all nearly human with only one or two exceptions.This made me realize that contrary to the common belief that sci-fi RPGs are less popular because there are no default assumptions for the game world to easily explain to players what they can expect, there actually is at least one such default setting very prominent in RPGs. In addition to all of that, I’ve been told on several occasions that my own setting sounds a lot like Traveller by people most familiar with that game. And I quickly noticed that Coriolis will also work perfectly fine with all my ideas, since it also uses pretty similar assumptions about the setting of a campaign. I started working on my own space opera setting with the assumptions of both SWN and SaV in mind, so I can easily run a campaign with either system and will only have to pick one when the campaign is actually going to start. (The first edition of Coriolis does in fact predate the SWN and Blades in the Dark systems.) I also noticed while reading the setting section of the book, that it really reminds me of the settings of SWN and SaV. Over the weekend I was reading the Coriolis rulebook for the first time, and while making my way through it, I was frequently thinking “This reminds of Stars Without Number” and “This reminds me of Scum and Villainy“. Author Yora Posted on Categories review, space, video games 2 Comments on Not even a Review: Elite Dangerous The Default Space Opera Setting I don’t think you could make a setting more generic and flavorless if you tried. Oh, and also the setting is the most bland sci-fi world imaginable. There’s just nothing about the game that is fun. Because that includes thousands of people who actually love it. User scores of 65% seem more appropriate. It has average ratings slightly below 80%, but I think that is overrated. You need to look up how some things work, and often people in forums say something to the effect of “yeah, the in-game text is wrong”.Įlite Dangerous is a game where I would say it’s quite an achievement if it was made by four friends in the their spare time over three years. And it’s really bad at explaining its mechanics. Nothing that suggests the 500th hour will be different than the 5th. It does nothing to indicate that there is anything more to reach later. I’m only some 30 hours into a game that some people have played for thousands, so I’ve not seen all of it. In Elite Dangerous, they only make the game less tedious. In those good games, new equipment allows you to do new things. In Elite Dangerous, every system is basically the same. But in those games, new areas are different kinds of environments where you can find new things that create new interactions. This lets you carry more cargo between stations to make more money, and I guess will make mining and combat less tedious, but then what? I’m a huge fan of Subnautica and Kenshi, two games without real plot or quests, where all you do is to go to new areas to find construction plans and materials to build new equipment. And all you get is money to buy ships with better base stats and upgrade that provide better stat boosts. Yes, there are various kinds of things that you “can do”, but none of them are fun. Some 30 hours later, I now think that early impression was right. Transporting cargo is no challenge, mining asteroids is slow and tedious, and ships handle very poorly in battle.Ībout 2 hours into the game, I was getting the impression that I’ve seen everything the game has to offer, just copy pasted and randomized over millions of star systems. This is a game in which you have a startship that you can upgrade with better modules to increase its stats, and you can fly to millions of stars where you can dock at space stations to pick up cargo to drop off at other space stations, collect rocks from asteroids to drop off at space stations, or get into fights with endless numbers of space pirates. Just like the developers of Elite Dangerous. This will barely qualify as a review because I don’t feel like putting a lot of work and efffort into it. Don't Panic, mods will review it ASAP.Haven’t reviewed anything for a while. Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting
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